SHIELD EXPANDED REALITY CAMERA - concept by Cyrus Hogg
When helping build the Carleton Immersive Media Studio, (CIMS) and working with RealViz, I was fascinated by photogrammetry and the extrapolation of 3D data. A few years ago, I started thinking about creating a camera with parallax viewing with optically captured elements that could be implemented in today's Hollywood pipeline. Where a DP could swap out their Alexa or Red and still use a tripod, dolly, motion control and focus puller. I became tired of trying to explain my idea to people who just wanted 360 videos, and decided to build a quick prototype myself. Meet the Shield Camera Array!
TOUCH DESIGNER TEST #2 | TRACKED HEAD MOVEMENT TRIGGERS ADJACENT STREAMS OF VIDEO |
STEREO VR TEST FOR 'SHIELD' CAMERA PROTOTYPE
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My interest has been with stereo immersive experiences, both 3D and filmed. The Shield Array would generate stereo imagery with real-time blending allowing 2.5 axis head movement.
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SHIELD CAMERA LENS ARRAY
Here's a basic preview of the optical array capable of delivering Stereo with X,Y head movement. Each lens is rougly 180 degree FOV. The intention is to create a portable unit that could be used immediately on Hollywood productions.
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POINT CLOUD EXTRAPOLATION FROM LENS ARRAY(sample image from web)
With additional data available from a point cloud extrapolation, post effects become affordable and possible in real-time using powerful cloud rendering GPU's. Creating DOF or rack focusing with a client watching could be viewed on the monitor at video village. |
CAMERAS AND LENSES
CRYWORKS 360VR PROTOTYPE CAMERA | UNDERWATER TESTING & FILMING
ANAMORPHIC OBSESSION
Part of my healthy obsession extends into cameras and lenses, and most recently anamorphic lenses. I've spent an unforgivable amount of time, building, testing and studying how certain lenses look and feel to help dictate the look I want to create on productions.